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Showing posts from March, 2007

Netsquared likes Village and I'm in LA now.

On March 13th, Village the Game received a great response from the NetSquared NetTuesday meeting in San Francisco. It's really encouraging to meet so many people who want to help Village succeed. Now I'm off to LA to work with buddies in "the industry" for creating some promo videos for Village the Game. Most recent epiphany I've had: Sharing the vision of Village is a lot more effective in a visual format rather than as a casual conversation at a bar. :) If you're in LA let me know. I'd love to catch up.

Being Productive with God

“For this very reason, make every effort to add to your faith goodness; and to goodness, knowledge; and to knowledge, self-control; and to self-control, perseverance; and to perseverance, godliness; and to godliness, brotherly kindness; and to brotherly kindness, love. For if you possess these qualities in increasing measure, they will keep you from being ineffective and unproductive in your knowledge of our Lord Jesus Christ.”- 2 Peter 1:5-8 I forgot there was a formula for being productive with God. I'm definitely seeing the need for more self-control. I have too many desires to pursue at once and it's taking a lot of self-control to just pursue Village and not a whole lot of other hobbies. I'm not sure what godliness is or how that is different from love. Brotherly kindness.... hmm it's hard to think of acts of kindness while so focused on Village.

Lessons Learned while building Village

Since May 2006, I have been designing a game, designing a company, building a game, and building a company all at the same time. It's been fun and hell at the same time too. I thank God for all the cool people that I have met along the way and for the advisors cheering me on. Ironically these veterans of gaming and social enterprise are the same people who never expected Village to get as far as it has. Most first-timers would have long since given up on a game of this magnitude. In a way I'm glad I didn't know how hard this would be. I've learned a lot about game production over the last 10 months and I'm sure there's plenty more to learn in the next 10 months: 1. Don't waste time with dev studios that can't show prior work because it's "cloaked behind NDA's". If they don't have what it takes to make some sample work for their portfolio, then they don't have what it takes period. 2. Managing a remote development team s